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Improv Games A-Z

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Improv Games E

Earmuffs

An exercise in lip reading and body language interpretation, where players wear noise-canceling headphones and try to guess random names and phrases.

Eastenders

Similar to “Wild West” but with British soap opera-themed shout-outs (e.g., “ave it” to pass, “get out of my pub” to pass across, “you’re not my mother” to swap places, “OI!” to reverse direction).

Eight Things

In this game, someone is given a category and must quickly name 8 things within that category. Their partner shouts encouragement for each one, and there’s applause at the end. It encourages rapid-fire idea generation, builds group trust and support, and helps overcome self-censorship.

Elements

A long-form handle for a two-part show. A specific movie style is suggested, and typical elements (characters, occupations, situations) are gathered from the audience. Part one is a collage of unrelated scenes based on these elements. After intermission, a chosen scene is replayed, and then the whole movie is played, incorporating the original scene.

Elephant

Description not available in research material.

Emotional Door

Each player thinks of an emotion. One person (the host) begins setting up for a party, acting in the manner of their emotion. Other players knock and enter, acting in their own emotions. The host and subsequent players must identify and adopt the new player’s emotion.

Emotional Family

A family all share the same emotion.

Emotional Manipulation

A two-player scene opens with a line of dialogue that manipulates the other player’s emotional state (positive or negative). Player 2 should accept this manipulation and let it change their character’s emotional state.

Emotional Mirror

Players form pairs, facing each other. One is the leader, the other the “mirror.” The leader makes slow movements (waist up), which the mirror duplicates exactly. Roles can switch, and eventually, both players can be mirror and mirrored simultaneously.

Emotional Options

A scene is interrupted at frequent intervals, and a new emotion is assigned to a character. The scene then continues with the character embodying that emotion.

Emotional Quadrants

The stage is divided into four quadrants, each assigned an emotion. Players start a scene, assuming the emotion of whichever quadrant they are in. Players may move between quadrants, changing their emotion accordingly.

Emotional Replay

Two players play a short scene. Then, they replay the scene based on audience suggestions for a particular emotion.

Emotional Rollercoaster

Players are given a randomized location and emotion/event. They act out scenarios, and the given emotion/scenario changes, requiring players to match the new emotion as they continue the scene.

Emotional Symphony

Description not available in research material.

Emotional Transfer

Each player gets an emotion, and by the end of the scene, their emotions have switched.

Emotional Transition

Two emotions are suggested; a player will start with one and end with the other.

Emotional Zones

Various games where a player’s position on stage corresponds to an emotion or status.

Emotions

Two onstage characters, each paired with an offstage emotional caller. A scene starts “neutrally,” but characters must assume and justify random emotions as provided by their offstage companion.

Emotions Characters

Students act out a character’s emotions to practice literary analysis, sharpen recall of story detail, and build empathy. One student is the actor, and another is the “emotion conductor” using hand signals to guide the actor’s emotional portrayal.

Endowment Circle

Players form a circle, and one improviser volunteers as the focus. Others enter one at a time to perform a brief vignette, successfully endowing a new quality, trait, or biographical detail for the focus player to assume. [186]

Endowments

Attributing other players with physical, emotional, or other characteristics, or getting other players to perform actions or behave in a specific manner.

Energy 1-10

Everyone in a big circle, squatting down. They count 1 to 10 together, moving up with increasing energy level. “1” is hardly audible, “10” is as loud as possible, with everyone standing straight and hands reaching up. [187]

English/Gibberish Switch

A scene is played in the local native tongue. When an offstage bell rings, the current speaker must immediately continue speaking their dialogue in gibberish. The scene continues until the bell strikes again, and players revert to their own language.

Entrances and Exits

Players enter or leave the moment their assigned word is spoken.

Environmental Freeze Tag

Similar to Freeze Tag, but the “freeze” applies to the environment, and new players must justify the last established environmental element.

Epistolaries

A “play-by-post” role-playing game where players write letters, in character, and send them to each other through the post. They collaboratively solve a mystery and prevent something terrible from happening.

Escalating Scene

Improvisers work to establish a “Base Reality” (who, what, where). Then, they latch onto one “Unusual Thing” and gradually escalate how unusual it is, which is the “Game” of the scene.

Everybody’s It

A fast-paced tag game. Players spread out, and when “Everybody’s it!” is proclaimed, they try to tag others while avoiding being tagged. Once tagged, participants sit down, extend their arms, and try to tag those still running.

Evil Stick of Gum

One player is chewing an evil stick of gum that speaks for him unexpectedly. A player sits offstage and verbally abuses the other characters, who think that their scene partner is the one doing the talking.

Evil Twin

The moderator provides a relationship or activity. Two players begin the scene. At any point, one player can be replaced by another actor, who is the “evil twin” and does something evil, horrible, or bizarre, then changes places again with the original actor. The original actor must then justify the strange behavior.

Evolution

The group forms a circle. Everyone starts as an egg (hands above head). They find another egg, play Rock, Paper, Scissors. The loser stays an egg, the winner becomes a chicken (arms as wings, chicken noises). Chickens find chickens, eggs find eggs. Winners become dinosaurs, then ultimate people.

Exaggeration Circle

Students stand in a circle. The teacher starts with a simple gesture. The next student must make the gesture a little more exaggerated, and this continues around the circle until it is completely over the top.

Excuses

Two or more actors are on stage. One asks questions like “Why are you late?” or “Why didn’t you do the dishes?” The second actor must immediately invent a silly excuse. More participants can join to “corroborate” or challenge the story.

Expert Double Figures

Four players take the stage. Two are “arms,” one is the “interviewer,” and one is the “expert.” The interviewer and expert sit with arms behind their backs, and the “arms” kneel behind them, putting their arms through to act as the characters’ arms.

Eye Contact

Players explore a typical scenic premise without making eye contact. At a caller’s whim, music plays, during which players must unflinchingly hold eye contact until the music stops. Dialogue typically halts during these interludes.

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Author: Walt Frasier

With over 30 years of experience in theater, comedy, and television, Walt Frasier is the Artistic Director of Improv Theater LLC, a leading edutainment center known for its high-impact comedy shows and workshops. His extensive career includes performing comedy sketches on MTV’s Stankervision, Late Nite with David Letterman, TruTV’s Friends of the People, and HBO’s Pause with Sam Jay. As an actor, Walt has appeared on NBC’s Blacklist, CBS’s Blue Bloods, USA’s Royal Pains, Netflix’s Lilyhammer, and NICK’s Naked Brothers Band, in addition to numerous commercials, industrials, and live performances worldwide.

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Improv Theater LLC is a one stop edutainment center for corporate team building, office / holiday parties and more. Our comedy shows and workshops deliver high impact results. Clients include Cushman Wakefield, Google, Merck, Mercedes Benz, META /Facebook, TikTok, JP Morgan Chase, Accenture, Morgan Stanley, Twitter, Roblox, Rimowa, EI Digital, Accenture, Datadog HQ, Milbank, BING/Microsoft, Bank of America – Merrill Lynch, Home Depot, Ernst & Young, Johnson & Johnson, Louis Vuitton, Coach, UBS, BDO, AMEX, Master Card, Macy’s, 360i, IBM, GM, Kraft, UNILEAVER, HBO, Disney, American Express, WeWork, Prudential, Convene, Conference Board and many more including 1000s of public and private events in New York, New Jersey, Connecticut, Rhode Island, Massachusetts, Maine, New Hampshire, Vermont, Pennsylvania, Delaware, Maryland, Virginia, North Carolina, South Carolina, West Virginia, Florida, Ohio, Michigan, Wisconsin, Indiana, Illinois, Nebraska….