A group of four performers on stage at John Jay College, NYC, promoting their activities and events since 2002, with text highlighting their nationwide touring and corporate engagements.

Improv Games A-Z

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z – GAME LIST HOME

Improv Games I J

ID

This game involves players taking on different identities or roles that are suggested by the audience or the facilitator. The scene then develops as the players explore the relationships and dynamics between these assigned identities.

I Am A Tree

One player starts a tableau in an unusual or abstract physical position. Another player enters and interprets the first player’s position, assigning it a new identity (e.g., “I am a tree”). A third player then enters and interprets the combined tableau, and so on, building a collaborative, evolving image and narrative.

I Love You

Players must convey that they love each other without saying “I love you.” This game enhances non-verbal communication, emotional expression, and subtext.

I’m A…

Players form a tableau, announcing their position (e.g., “I’m a cup of coffee,” “I’m the spoon,” “I’m the drowning fly”). This encourages imaginative object work, physical representation of abstract ideas, and collaborative scene building.

Imaginary Balls

Players stand in a circle and pass an imaginary ball around. The focus is on precision and consistency in mime; each player must “receive” and “throw” the ball with the same weight and characteristics established by the first player (e.g., a heavy bowling ball, a light beach ball, a sticky blob).

Imitate

One player performs an action or says a line of dialogue, and the next player must imitate that action or line exactly, before adding their own contribution to the scene. This game focuses on observation and precise replication.

Improv Zone

This refers to a state of heightened focus and presence in improv, where players are fully engaged with their scene partners and the unfolding reality of the scene. It’s a mental and emotional space where listening and spontaneous reactions are paramount, fostering a lighthearted atmosphere and boosting communication and connection.

Impro Catch

Players stand in a circle and pass an imaginary object around. As they “pass” the object, they must also verbally describe what the object is and how they are handling it (e.g., “I’m tossing you a hot potato,” “I’m gently handing you a delicate feather”). The receiver then physically reacts to the described object and passes on a new one. This game enhances physicality and imagination.

Impro Match

Two players perform a scene. Periodically, a facilitator will call out “Match!”, and the players must physically or emotionally match their partner’s last action or emotion, then continue the scene from that synchronized point.

In The Studio

Players take on the roles of artists, producers, or engineers in a recording studio, improvising a scene that revolves around the creation or production of a song, album, or other creative project. This game can incorporate musical elements and focuses on collaborative creativity.

Inanimate Objects

Improvisers become inanimate objects and perform a very short monologue describing their perspective, then perform a scene based on the interpersonal relationships of the objects.

Interpretive Dance

Players perform a pretentious dance routine to music, based on a title or events in someone’s day.

Introducing Association

Players stand in a circle. One player starts by introducing themselves and making a statement (e.g., “Hi, I’m Alex, and I like cats.”). The next player introduces themselves and makes a statement that is associated with the previous player’s statement (e.g., “Hi, I’m Ben, and cats make me think of warm blankets.”). This continues around the circle, building a chain of associations.

Irish Jig / Irish Drinking Song

Players improvise a song in the style of an Irish drinking song. One player typically starts a verse, and then others jump in with lines that rhyme or continue the narrative, often with a call-and-response structure and an upbeat, rhythmic feel.


Janus Dance

Two players face each other, but each takes on a distinct character or emotion. They then engage in a physical “dance” or movement sequence, where their actions and reactions are driven by their individual character while simultaneously trying to connect with their partner’s contrasting character. This game enhances focus and presence by requiring players to maintain their internal state while reacting externally.

Jeopardy

This game is played like the TV show “Jeopardy!” One player acts as the host, providing answers, and the other players must phrase their responses in the form of a question. The categories for answers can be audience suggestions or pre-determined, focusing on specific themes or types of knowledge, which helps to foster a lighthearted atmosphere.

Jump

A physical association warm-up. The leader calls out a player’s name. That player makes a small jump and strikes a random pose. The remaining players rush to that player and strike poses around them, creating a still scene or tableau.

Just Gibberish

Players perform a scene using only gibberish language, relying entirely on their tone of voice, facial expressions, and body language to convey meaning and emotion. This game significantly boosts communication and connection by forcing players to listen and respond non-verbally, and it often fosters a lighthearted atmosphere due to the inherent absurdity.

Justify

In this game, players are given an unexpected or illogical element in a scene (e.g., an object, an action, a character trait) and must justify its presence or meaning within the scene’s reality. This encourages creative problem-solving and finding logical explanations for absurdities, leading to strong communication and connection as players build on each other’s justifications.


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z – GAME LIST HOME

Logo of 'Comedy 4 Life' featuring a smiling face and a colorful design.
All of my books books are available free via Kindle Unlimited and inexpensive via Amazon Kindle. Some also have paperback, hard cover and or audible editions $5-15 each.

Author: Walt Frasier

With over 30 years of experience in theater, comedy, and television, Walt Frasier is the Artistic Director of Improv Theater LLC, a leading edutainment center known for its high-impact comedy shows and workshops. His extensive career includes performing comedy sketches on MTV’s Stankervision, Late Nite with David Letterman, TruTV’s Friends of the People, and HBO’s Pause with Sam Jay. As an actor, Walt has appeared on NBC’s Blacklist, CBS’s Blue Bloods, USA’s Royal Pains, Netflix’s Lilyhammer, and NICK’s Naked Brothers Band, in addition to numerous commercials, industrials, and live performances worldwide.

Collage of corporate logos including Bank of America Merrill Lynch, Morgan Stanley, Google, Mercedes-Benz, and Roblox.

Improv Theater LLC is a one stop edutainment center for corporate team building, office / holiday parties and more. Our comedy shows and workshops deliver high impact results. Clients include Cushman Wakefield, Google, Merck, Mercedes Benz, META /Facebook, TikTok, JP Morgan Chase, Accenture, Morgan Stanley, Twitter, Roblox, Rimowa, EI Digital, Accenture, Datadog HQ, Milbank, BING/Microsoft, Bank of America – Merrill Lynch, Home Depot, Ernst & Young, Johnson & Johnson, Louis Vuitton, Coach, UBS, BDO, AMEX, Master Card, Macy’s, 360i, IBM, GM, Kraft, UNILEAVER, HBO, Disney, American Express, WeWork, Prudential, Convene, Conference Board and many more including 1000s of public and private events in New York, New Jersey, Connecticut, Rhode Island, Massachusetts, Maine, New Hampshire, Vermont, Pennsylvania, Delaware, Maryland, Virginia, North Carolina, South Carolina, West Virginia, Florida, Ohio, Michigan, Wisconsin, Indiana, Illinois, Nebraska….