Primary Focus: Radical Agreement, Group Mind, and Physical Commitment.
Game Overview
Yes, Let’s is a foundational ensemble exercise designed to instill the core improvisational muscle of unhesitating acceptance. By requiring the entire group to instantly celebrate and physically commit to every single prompt, the game eliminates judgment, breaks down analytical overthinking, and builds an active, collaborative group mind.
Setup
- Players: Full ensemble (6–20 players).
- Materials: None.
- The Ask: The group disperses randomly across the entire performance space, keeping their bodies loose and active.
How to Play
- The Suggestion: Any player in the group calls out a collective physical action, starting explicitly with the phrase, “Let’s…” (e.g., “Let’s all paint a giant mural!”).
- The Radical Agreement: The entire ensemble immediately responds in unison by shouting enthusiastically, “Yes, let’s!”
- The Physical Action: Without pausing to plan or figure out how to do it, every player instantly begins physically pantomiming the suggested activity with high energy and total physical commitment.
- The Next Track: While the group is moving, another player shouts a brand-new suggestion (e.g., “Let’s fly like kites!”). The group immediately cuts the old action, shouts “Yes, let’s!”, and transitions instantly into the new physical reality.
Execution Notes
- Zero Lag Time: The success of the drill relies on eliminating the gap between the suggestion and the movement. Players must move their bodies before their brain has time to judge if the idea is good or bad.
- Ego Erasure: It doesn’t matter who makes the suggestion or if the suggestion feels repetitive. Every offer must receive the exact same explosive, positive validation from the collective.
- Vary Scale and Energy: Encourage players to alternate between large, high-stamina actions (e.g., “Let’s run a marathon!”) and quiet, detail-focused physical activities (e.g., “Let’s stitch a tiny button!”).
Technical Variations
| Variation | Description |
| Yes, Let’s—Or Rather Not | An advanced variation focusing on boundaries or style transitions. The group enthusiastically agrees to the action with “Yes, let’s!”, performs it for a brief moment, and then a player calls out a counter-pivot to shift the narrative tension. |
| The Ad Game | An advanced, corporate corporate-styled mutation of this mechanic. Instead of general physical actions, the ensemble uses the rapid-fire “Yes, let’s!” engine to collaboratively invent, pitch, and execute a wild advertising campaign for a completely imaginary product. |


